Category: Enterprise

Securing the game

There are several aspects of a game that present security challenges for the gaming experience. Developers address most of these challenges themselves because the exposures represent first order issues to be tackled during the software development phase of game production. Another reason developers have a vested interest in this layer is the fact that these […]

SpyEye targets security blindspots

According to this article from USA Today last week, cyber-attacks are set to increase over the remainder of this year due to the widespread availability of a new SpyEye hacker toolkit. The software allows hackers or cybercriminals to control a network of up to thousands of botnets, which can then be used for spamming, DDOS […]

Securing Gamer Identities

The Internet can be a scary place or so I was told repeatedly during my PC gaming days. It was often difficult to explain to people the draw of an online community or the satisfaction of tackling a challenge with like-minded gamers. The people on the other end of maze of Ethernet cables weren’t real, […]

Mind Your PVQs

Bruce Schneier’s recent post in which he said that secret questions had reached a ‘new low’ may have shocked some casual observers, but for me it simply underlines a problem which is all too common. Personal verification questions (PVQs) and answers have been the de facto solution for forgotten passwords since the creation of email […]

Footstep Identification: Can you Walk the Walk?

In 1991, Phil Collins told us: ‘The only thing about me is the way I walk’. httpv://www.youtube.com/watch?v=qOyF4hR5GoE It seems he was one step ahead of the game. It’s taken 20 years for the security industry to catch up with Phil and his Genesis bandmates, but an article published this week by the New Scientist claims […]